Release Notes – January 27th 2023

New style panel, a big update to tools, and some excellent new embeds.

January 27, 2023
Release Notes – January 27th 2023

We’ve been busy! Here are all the changes from this week’s release. They’re all live and ready to try out at beta.tldraw.com.

What’s New

  • New and improved style panel design.
  • Revamped tool behaviors. You now return to the select tool after creating a shape.
  • Added the Lock Tool preference, which will keep your selected tool after creating a shape. To enable the lock tool, select it from Menu > Preferences > Lock Tool.
  • Added inertia to the Hand tool. To toss the canvas around, select the Hand Tool and then click and drag the canvas.
  • Add support for Excalidraw embeds. To create an embed, paste in any Excalidraw URL—including multiplayer rooms!

Improvements

  • We now take stroke width into account when spacing out arrows from what they’re connected to.
  • Improved the visibility of handles on line shapes for mobile devices.
  • Added placeholder SVGs in image exports for embed shapes.
  • Changed the line tool behavior to avoid accidental dots.
  • Improved tooltips and titles for menu items.
  • You can now erase shapes within a frame without erasing the frame itself.

Fixes

  • Fixed exact arrows ending too early. Hold the alt/option key while connecting an arrow to make it “exact”.
  • Fixed exporting images and copying images on Safari.
  • Fixed a wobbly arrow bug on PC and Android.
  • Fixed a bug that could prevent wheel events from initiating a drag interaction.
  • Fixed a bug that could cause some shapes to be hidden when exporting frames on Safari.
  • Fixed a rare bug affecting keyboard shortcuts.
  • Fixed some images being hidden when the “reduce motion” flag was enabled.
  • Fixed some rare desync issues in multiplayer.
  • Fixed a bug that could affect the height and width of small shapes when changing the size style

Please let us know what you think about these changes! If you have any feedback, join our discord or make an issue on our public repo.

See you next week!

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