Interactive shape
By default the editor handles pointer events, but sometimes you want to handle interactions on your shape in your own ways, for example via a button. You can do this by using the css property pointer events: all
and stopping event propagation. In this example we want our todo shape to have a checkbox so the user can mark them as done.
Check out my-interactive-shape-util.tsx to see how we create the shape.
import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'
import { myInteractiveShape } from './my-interactive-shape-util'
// There's a guide at the bottom of this file!
// [1]
const customShapeUtils = [myInteractiveShape]
//[2]
export default function InteractiveShapeExample() {
return (
<div className="tldraw__editor">
<Tldraw
shapeUtils={customShapeUtils}
onMount={(editor) => {
editor.createShape({ type: 'my-interactive-shape', x: 100, y: 100 })
}}
/>
</div>
)
}
/*
By default the editor handles pointer events, but sometimes you want to handle
interactions on your shape in your own ways, for example via a button. You can do this
by using the css property `pointer events: all` and stopping event propagation. In
this example we want our todo shape to have a checkbox so the user can mark them as
done.
Check out my-interactive-shape-util.tsx to see how we create the shape.
*/
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