Error boundary
When something goes wrong in a shape, it won't crash the whole editor - just the shape that went wrong.
import { createShapeId, Tldraw, TLShapePartial } from 'tldraw'
import 'tldraw/tldraw.css'
import { ErrorShape, ErrorShapeUtil } from './ErrorShape'
// There's a guide at the bottom of this file!
// [1]
const shapes = [ErrorShapeUtil]
// [2]
export default function ErrorBoundaryExample() {
return (
<div className="tldraw__editor">
<Tldraw
shapeUtils={shapes}
components={{
ShapeErrorFallback: ({ error }) => <div>Shape error! {String(error)}</div>, // use a custom error fallback for shapes
}}
onMount={(editor) => {
const errorShapePartial: TLShapePartial<ErrorShape> = {
type: 'error',
id: createShapeId(),
x: 0,
y: 0,
props: { message: 'Something has gone wrong' },
}
// [3]
// When the app starts, create our error shape so we can see.
editor.createShapes<ErrorShape>([errorShapePartial])
// Center the camera on the error shape
editor.zoomToFit()
editor.resetZoom()
}}
/>
</div>
)
}
/*
This example shows how the tldraw error boundary can allow you to render a custom error
fallback for shapes that throw errors. We simulate this scenario by creating a shape
that always throws an error when it renders.
[1]
We have a shape util that always throws an error when it renders. Check out ErrorShape.ts
to see how this works. It's important to define this array of shape utils outside of a
React competent so that they are not recreated on every render.
[2]
We pass in our shape util to the tldraw component. We also pass in a custom error fallback
component that will be used to render any shapes that throw an error. Check out the
custom component example for more examples of components you can customize.
[3]
When the app starts, we create our error shape and center the camera.
*/
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