HandleSnapGeometry
See source codeTable of contents
When dragging a handle, users can snap the handle to key geometry on other nearby shapes. Customize how handles snap to a shape by returning this from ShapeUtil.getHandleSnapGeometry.
Any co-ordinates here should be in the shape's local space.
interface HandleSnapGeometry {}
Properties
outline
A Geometry2d
that describe the outline of the shape that the handle will snap to - fills
are ignored. By default, this is the same geometry returned by ShapeUtil.getGeometry.
Set this to null
to disable handle snapping to this shape's outline.
outline?: Geometry2d | null
points
Key points on the shape that the handle will snap to. For example, the corners of a rectangle, or the centroid of a triangle. By default, no points are used.
points?: VecModel[]
Methods
getSelfSnapOutline
By default, handles can't snap to their own shape because moving the handle might change the
snapping location which can cause feedback loops. You can override this by returning a
version of outline
that won't be affected by the current handle's position to use for
self-snapping.
Parameters
Name | Description |
---|---|
|
Returns
Geometry2d | null
getSelfSnapPoints
By default, handles can't snap to their own shape because moving the handle might change the
snapping location which can cause feedback loops. You can override this by returning a
version of points
that won't be affected by the current handle's position to use for
self-snapping.
Parameters
Name | Description |
---|---|
|
Returns
VecModel[]