Cursor chat
Cursor chat lets users send short messages that appear as bubbles near their cursor. It's designed for quick, ephemeral communication during collaborative sessions: a fast "look here" or "nice work" that doesn't interrupt the canvas workflow.
Cursor chat only appears when collaboration UI is enabled, which means the store has to be collaborative. The simplest way to get one is useSyncDemo:
import { useSyncDemo } from '@tldraw/sync'
import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'
export default function App() {
const store = useSyncDemo({ roomId: 'my-cursor-chat-room' })
return (
<div style={{ position: 'fixed', inset: 0 }}>
<Tldraw
store={store}
onMount={(editor) => {
// Show a message bubble at the cursor
editor.updateInstanceState({ chatMessage: 'Hello from the canvas!' })
}}
/>
</div>
)
}On desktop, users press / to open the chat input, type their message (up to 64 characters), and press Enter to send. The message follows their cursor. Once the input closes, the message stays visible for two seconds and then clears.
Chat state
Chat state lives in instance state with two properties:
| Property | Type | Description |
|---|---|---|
isChatting | boolean | Whether the user is actively typing |
chatMessage | string | The current message (max 64 characters) |
Read the current state with Editor.getInstanceState:
const { isChatting, chatMessage } = editor.getInstanceState()Update it with Editor.updateInstanceState:
// Start chatting
editor.updateInstanceState({ isChatting: true })
// Update the message
editor.updateInstanceState({ chatMessage: 'Looking at this shape' })
// Stop chatting and clear the message
editor.updateInstanceState({ isChatting: false, chatMessage: '' })Both properties are ephemeral—they don't persist to storage or survive page reloads.
How it works
When a user starts chatting:
- The
CursorChatBubblecomponent renders an input field at the cursor position - The input tracks the cursor via
pointermoveevents - As the user types,
chatMessageupdates in instance state - When they press Enter with text in the input, the input clears and the message becomes its placeholder; the input stays open for another message
- When they press Escape, press Enter with an empty input, or the input loses focus,
isChattingbecomesfalse - The message stays visible for 2 seconds, then clears automatically
While the input is open, chat times out after 5 seconds of inactivity.
Keyboard shortcuts
The default keyboard action for cursor chat is /. You can find it under the action ID open-cursor-chat. The action is only registered when collaboration UI is enabled, and the default context menu shows it as CursorChatItem:
import { Tldraw, useActions } from 'tldraw'
function ChatButton() {
const actions = useActions()
return (
<button onClick={() => actions['open-cursor-chat'].onSelect('menu')}>Open cursor chat</button>
)
}Inside the chat input:
| Key | Action |
|---|---|
Enter | Send the message (if content exists) or stop chatting (if input empty) |
Escape | Stop chatting |
Presence synchronization
In multiplayer sessions, chat messages synchronize automatically through presence records. The chatMessage field in TLInstancePresence contains the message other users see:
import { createUserId, InstancePresenceRecordType } from 'tldraw'
// Inside onMount: create a remote user's presence with a chat message
const peerPresence = InstancePresenceRecordType.create({
id: InstancePresenceRecordType.createId(editor.store.id),
currentPageId: editor.getCurrentPageId(),
userId: createUserId('peer-1'),
userName: 'Alice',
cursor: { x: 100, y: 200, type: 'default', rotation: 0 },
chatMessage: 'Check out this arrow!',
})
editor.store.mergeRemoteChanges(() => {
editor.store.put([peerPresence])
})The presence derivation includes the local user's chatMessage from instance state, so changes broadcast to other users without any extra work.
Customizing the chat bubble
You can replace the default chat bubble by providing a custom CursorChatBubble component through TLUiComponents. The slot is only rendered when collaboration UI is enabled, so this example needs a collaborative store too:
import { useSyncDemo } from '@tldraw/sync'
import { Tldraw, TLUiComponents, useEditor, track } from 'tldraw'
import 'tldraw/tldraw.css'
const CustomCursorChat = track(function CustomCursorChat() {
const editor = useEditor()
const { isChatting, chatMessage } = editor.getInstanceState()
if (!isChatting && !chatMessage) return null
return (
<div
style={{
position: 'fixed',
bottom: 20,
left: '50%',
transform: 'translateX(-50%)',
padding: '8px 16px',
background: editor.user.getColor(),
borderRadius: 8,
color: 'white',
}}
>
{isChatting ? 'Typing...' : chatMessage}
</div>
)
})
const components: TLUiComponents = {
CursorChatBubble: CustomCursorChat,
}
export default function App() {
const store = useSyncDemo({ roomId: 'my-cursor-chat-room' })
return (
<div style={{ position: 'fixed', inset: 0 }}>
<Tldraw store={store} components={components} />
</div>
)
}Remote users' chat messages render as part of the collaborator cursor, in the DOM cursor layer. To customize how they appear, replace the CollaboratorCursor component. See Cursors for details.
Availability
Cursor chat requires:
- Collaboration enabled (
editor.store.props.collaboration !== undefined) - A non-touch device (disabled on mobile/tablet)
Setting isChatting isn't gated, but the bubble won't render without both, so check availability before triggering chat programmatically:
const hasCollaboration = editor.store.props.collaboration !== undefined
const isTouchDevice = editor.getInstanceState().isCoarsePointer
if (hasCollaboration && !isTouchDevice) {
editor.updateInstanceState({ isChatting: true })
}Related articles
- Cursors — Cursor types, colors, and collaborator cursor customization
- Collaboration — Presence synchronization and multiplayer setup
- User preferences — User colors and identity
Related examples
- User presence — Display collaborator cursors and chat messages